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Murphy's Laws of Aerial Combat


Always remember that your plane was made by the lowest bidder.
Train the way you intend to fight ... balls to the wall and no excuses.
Whenever the enemy is in range ... so are you!
If you're up to your eyeballs in gomers and bandits, then you're in combat ... no matter what the politicians call it!
When in doubt, use industrial-strength deterrents.
Never fly in the same cockpit with someone who is braver or dumber than you.
Priorities are man-made, not God-made, so learn to adjust.
No battle plan ever survives the first thirty-seconds of combat.
If it's stupid but works, then it isn't stupid!
The more comfortable you become with your duties and familiar with a specific operational area, then the more likely you are to make stupid mistakes.
Only turn to blow-away the enemy; otherwise, run away and fight another target.
Always honor a threat; and know the enemy.
Never underestimate the enemy; so work on being twice as good.
Know when it's time to get out of Dodge; and always know how to get out of Dodge.
It is generally inadvisable to eject directly over the area you just attacked.
Lead by example ... don't talk about it, just do it!
The important things are always simple; and the simple things are always hard.
Crises are never fairly or consistently distributed.
Combat is not fair, so don't expect skill to be the primary or decisive factor.
Combat is much too important to risk with dangerous experimentation; but it's the only place where successful experiments matter.
You are not an invincible superman!
Yesterday is always easier than tomorrow.






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