Murphy's Laws of Aerial Combat
Always remember that your plane was made by the lowest
bidder.
Train the way you intend to fight ... balls to the wall and no
excuses.
Whenever the enemy is in range ... so are you!
If you're up to your eyeballs in gomers and
bandits, then you're in combat ... no matter what the
politicians call it!
When in doubt, use industrial-strength deterrents.
Never fly in the same cockpit with someone who is braver or
dumber than you.
Priorities are man-made, not God-made, so learn to adjust.
No battle plan ever survives the first thirty-seconds of
combat.
If it's stupid but works, then it isn't stupid!
The more comfortable you become with your duties and familiar
with a specific operational area, then the more likely you are to
make stupid mistakes.
Only turn to blow-away the enemy; otherwise, run away and fight
another target.
Always honor a threat; and know the enemy.
Never underestimate the enemy; so work on being twice as
good.
Know when it's time to get out of
Dodge; and always know how to get out
of Dodge.
It is generally inadvisable to eject directly over the area you
just attacked.
Lead by example ... don't talk about it, just do it!
The important things are always simple; and the simple things are
always hard.
Crises are never fairly or consistently distributed.
Combat is not fair, so don't expect skill to be the primary or
decisive factor.
Combat is much too important to risk with dangerous
experimentation; but it's the only place where successful
experiments matter.
You are not an invincible superman!
Yesterday is always easier than tomorrow.
|